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Sir Francis Drake

Blythe- Wednesday

Reading

Follow this link to Oxford Owl and log in using these details:

Username: Blythe Class 

Password: Parents2020

  Click on My class login

 Click on My Bookshelf

 The Snowman

Phonics

Miss Cohen's, Emma's and Ms. Fullerton's groups - Learning 'oy'

Read Write Inc

Now you have practised the sound, can you have a go at reading these words with Geraldine?

Mr Thorne

Can you make your own sound book? After you have learned a new sound, write it in your book! Then see if you can draw some pictures with that sound and label its name.

 

Miss Fernando's group - 

We have finished learning all the sounds for Reception! Today we are going to practise blending and reading words in a sentence substitution activity. Read the sentence and then change some of the words to make a new sentence. Remember the sentence has to make sense. 

Follow this link to Sentence Substitution

Click on the Start button

Click on the third sentence 

 

Move the orange words to replace some of the red ones to make a new sentence.

Maths

This week we are learning about the concept of half. A half is found by sharing a whole into two equal parts. Today we are going to watch another video. You may need to pause the video at times to get some objects to help you to join in.

Halving an amount- Lesson 1

Now have a go at using some objects to help you find out half of the following amounts. Use two bowls or to tubs to help you to share the objects equally.

For example how many is half of 4?

I'm going to use 4 sweets and 2 circles to help me share them fairly.

 

Then I am going to take the 4 sweets and share them one at a time into the circles until I have none left. 

Then I need to count how many each circle has. Can you count them?

Yes, that's right! Half of 4 is 2!

See if you can find half of the following numbers:

- Half of 6 

- Half of 10 

- Half of 8 

Special Task

Today we are going to practise our computer skills. We are going to learn some computer coding. Coding is a special language that we use to give instructions to a computer. We are going to play a coding game to help us learn how to give clear instructions. 

Follow this link to Puppy Adventure

Click on 

Listen and follow the instructions on the screen. See if you can get the puppy to bark at the car, pick up the shoe and reach the baseball cap. You will need to drag and drop the puzzle pieces to give the puppy instructions.

For example: If I want the puppy to run 1 step, I will need to drag the Run puzzle piece and connect it to the On Start puzzle piece.

Now I've told the puppy to run once.

Press the play button on the screen and watch the puppy run. 

Have fun!

 

Please send any photos you may have taken of your work to blythe@sfdprimary.co.uk

 

Miss Fernando